

The software relies heavily on the Desktop Window Manager (or DWM, part of Windows Aero). Running a video in the background would have a significant impact on the battery life of mobile computers, whether or not it were rendered by the GPU, so DreamScene may display a static background when a computer is running on batteries. Content encoders need to strive for a balance between compression and file size decompression requires the CPU, but larger files take up more memory and may cause the disk to be accessed more frequently. When a full-screen program is run, such as a game or any window that is maximized, the video will automatically stop since the video will not be seen this means it uses less GPU and CPU. To what extent this is achieved is not specified. One of the purported advantages of DreamScene over previous methods of desktop animation is that it makes use of the GPU for display instead of the CPU, leaving the latter free to perform user tasks. Additionally, in partnership with Dell, Microsoft released a separate DreamScene alongside its Product Red version of the Ultimate edition of Windows Vista. In addition, AVI files can be played by altering the file extension. Third-party video content in MPEG or WMV format may also be used. Rendered content included with DreamScene (such as an animated realization of the Windows Aurora background) was produced by Stardock, while photographic content was provided by the Discovery Channel. After several months of testing, the final version was released on September 25, 2007. Prior to its official announcement, DreamScene was rumored to be in creation under the names Motion Desktop and Borealis. It is one of the Windows Ultimate Extras for Windows Vista. gif and other optimized animations to be used as desktop wallpapers.

Windows DreamScene is a utility that allows videos and. Windows Dreamscene at the Wayback Machine (archived ) Windows DreamScene running in Windows Vista Ultimate
